Kismet's Half-Drow (D&D 3.5)

"Drow Cleric" by captdiablo (resized) is licensed under CC BY-NC-ND 3.0
Of the other species from their own plane of existence, drow have most often paired with humans and surface elves. And while many mate out of attraction, love, and/or pleasure, some pair with elves to support notions of elven supremacy or with humans to produce future spies or troops more suited to moving in their sunlit lands. How much their appearance is influenced by their drow heritage varies widely, though most half-drow have some pointedness to their ears.
Half-Drow, Half-Elf
Half-drow, half-elf characters might not reveal any obvious signs of their mixed parentage, but the drow blood in their veins sets them apart from standard elves, nonetheless.
Abilities
+2 Dexterity, -2 Constitution, +2 Charisma or Intelligence.
Size
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Speed
Base land speed is 30 feet.
Immunities
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Vision
Darkvision up to 60 feet.
Weapon Proficiency
Receive the Martial Weapon Proficiency feats for the longsword, rapier, and short sword as bonus feats.
Skills
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Saves
+2 racial bonus on Will saves against spells and spell-like abilities.
Note
If the character was raised in the Underdark, they also suffer from Light Blindness.
Automatic Languages
Common and Elven.
Bonus Languages
Draconic, Drow Sign Language, Gnome, Goblin, Undercommon.
Half-Drow, Half-Human (with level adjustment)
Some half-drow, half-human children show more signs of their drow heritage, including their magical abilities.
Abilities
+2 to Dexterity, +2 to Charisma or Intelligence, -2 Constitution
Size
Medium: As Medium creatures, half-drow have no special bonuses or penalties due to their size.
Speed
Base land speed is 30 feet.
Vision
Darkvision out to 60 feet.
Immunities
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Saves
+2 racial bonus on Will saves against spells and spell-like abilities.
Spell-Like Ability
Half-drow manifest one spell-like ability drawn from the following list. Once the spell is acquired, it cannot be changed, but can be used once per day: dancing lights, darkness, or faerie fire. Caster level equals the half-drow's class levels.
Skills
+2 racial bonus on Listen and Search or Spot checks (choose one). A half-drow does not have the elf's ability to notice secret doors simply by passing near them.
Weapon Proficiency
A half-drow is automatically proficient with the rapier. In addition, half-drow treat the hand crossbow as a martial weapon instead of an exotic weapon.
Elven Blood
For all effects related to race, a half-drow is considered an elf. Half-drow, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
Note
If the character was raised in the Underdark, they also suffer from Light Blindness.
Automatic Languages
Common, Elven. Bonus Languages: Draconic, Drow Sign Language, Gnome, Goblin, Orc, Undercommon, or any language common to the surface.
Favored Class
Any. When determining whether a multiclass half-drow takes an experience point penalty for multiclassing, her highest-level class does not count.
CR: +1.
Half-Drow, Half-Human
Half-drow, half-human blendings often result in sturdier offspring who do not inherit the frail elven build. (This option could also work for a couple of generations after the initial mixing and does not entail a level adjustment.)
Size
Medium: As Medium creatures, half-drow have no special bonuses or penalties due to their size.
Speed
Base land speed is 30 feet.
Vision
Darkvision out to 60 feet.
Immunities
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Skills
+2 racial bonus on Will saves against spells and spell-like abilities.
+2 racial bonus on Listen and Search or Spot checks (choose one). A half-drow does not have the elf's ability to notice secret doors simply by passing near them.
Weapon Proficiency
A half-drow is automatically proficient with the rapier. In addition, half-drow treat the hand crossbow as a martial weapon instead of an exotic weapon.
Elven Blood
For all effects related to race, a half-drow is considered an elf. Half-drow, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
If the character was raised in the Underdark, they also suffer from Light Blindness.
Automatic Languages
Common, Elven. Bonus Languages: Draconic, Drow Sign Language, Gnome, Goblin, Orc, Undercommon, or any language common to the surface.
Favored Class
Any. When determining whether a multiclass half-drow takes an experience point penalty for multiclassing, her highest-level class does not count.
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